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The evolution of learning
Data: "The Disruption of Digital Learning: Ten Things We Have Learned", Josh Bersin
Right:
Beyond 3D printer: physical evidence in the office due to the influence of Makerspace and Coworking spirit.
better outcomes. For example, the 70:20:10 model created by Morgan McCall at the Centre for Creative Leadership, in which employees obtain 70 percent of their knowledge from job-related experiences, 20 percent from interactions with others, and 10 percent from formal educational events3.
One new factor is the way in which learning is a continuous process for people. In practice this means that skills are not merely shared between people but often reframed and redefined.
It is not merely about exchanging information with individuals but helping them to ‘learn how to learn’”.
"THE LEARNING CURVE IS THE EARNING CURVE."
JOSH BERSIN
While each individual is empowered to undertake this process of continuous learning, the prevalence of teamwork in the workplace means this takes place alongside collaborative learning, a process pioneered by schools and higher educational institutions, which have been forming new models of learning and new techniques for some time.
Research into the dynamics of learning amongst small groups in schools of between four to six people is just as relevant for the collaborative learning techniques of the workplace4.
Learning in this context can also help to overcome some of the
LEARNING MANAGEMENT SYSTEM
FORMATS
PHILOSOPHY
USERS
E-LEARNING
LMS as E-Learning Platform
Course Catalogue Online University
Instructional Design
Self-Study
TALENT
LMS as Talent Platform
Learning Path Career Track
Blended and Social Learning
Career Focused
CONTINUOUS
LMS as Experience Platform
Video self-authored Mobile
70:20:10 Taxonomies
Learning on Demand
DIGITAL
LMS as Mobile, invisible and Data Driven
Micro-Learning Real-time Video Courses Everywhere
Design Thinking Learning Experience
Everyone Everywhere
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